For more fangames, subscribe to this channel! https://www.youtube.com/c/KazeEmanuar?sub_confirmation=1 Download: https://sites.google.com/site/kazemario64/beta-blargg-recreation/more%20objects.ppf?attredirects=0&d=1 I made some space in ROM through matching the 0xFD commands from mario's cap to match the commands from the Body. Both use exactly the same texture, but it was twice in the game. Probably because the developer couldn't do it different. After having so much freespace i felt like making some objects public. Those objects won't show up in TT64, because TT64 is dumb. You'll have to enter behavior IDs and ModelIDs with alt+click note that you cant select the capswitches either, so youll have to insert their model+behavior with alt+click aswell. Beta Blarrg (needs lava objects bank 0x0C) ModelID: 54 BehaviorID: 23D0 ______________________________________________ Trampoline (needs switch bank 0x0C) ModelID: B5 BehaviorID: 1608 Note: Add 150 to the Y position to have a good placement ______________________________________________ Noteblock ModelID: 7B BehaviorID: 0174 Bparam2: height when pressing A ______________________________________________ Sandblock ModelID: 99 BehaviorID: 064C ______________________________________________ Shrinkplattform ModelID: 98 BehaviorID: 0624 ______________________________________________ Spring ModelID: 92 BehaviorID: 05B4 Bparam2: speed Bparam1: height ______________________________________________ Shell ModelID: 9B&9D BehaviorID: 4218 ______________________________________________